![]() I favored the shotgun you can upgrade into a betentacled spitter, which has a nice juicy feel to it. ![]() Jumping feels weak and needs a better sense of weight and heft, and it's unclear whether the devs are going to add more platforming elements to better reach some secrets (bonus items like armor and ammo). The action could use some fine-tuning, though. The creature design is fun as hell-there's a real Bugsy Siegel old-timey mobster vibe on the Fat Fish mobs (pinstripes make everything look jazzy), tentacled Liquidators, and cool mob-spawning shrines called Martyrs. Even simple areas like a multi-level factory are elevated by bang-on atmospheric lighting and nuanced textures. The cemetery level and the slice of raw wooded land that comes after it are hands-down gorgeous, especially shrouded in a fine mist, and the brick-walled garden maze level is lovely to blast through. It's the comic-inspired art that really makes Forgive Me Father shine-the varying line weights and intimate hand-drawn feel add a vibrancy to the outdoor environments, making them jump off the screen. ![]()
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